I wanted to take a moment to look back at where we were just three years ago. Maestro started as an independent developer, with one sole developer Monty Goulet. It has since flourished into a team of 10. I solely developed Percy's Predicament for the Wii U on a Beta Unity Engine and was one of the first developers to launch using it, and the title continues to sell making us a profit.
When I launched, Maestro was interviewed by Nintendo Feed, Nintendo Chronicle, Game Modo, Weekly Texas Jump and Delighted Robot. We were the spotlight of an indie article on Nintendo Enthusiast as well. We were also headlined in Nintendo Life. Maestro was also featured in the Austin American Statesman as well.
When I launched Percy's Predicament it was after I left Retro Studios for some time and I wanted to develop a title for the 3DS. Sadly, at the time, Unity was unavailable and I ended up developing it for Wii U. It was featured multiple times in various places. Emily Rogers of NF Magazine interviewed me on the game. We also were featured in Club Nintendo, the official magazine of Nintendo Mexico and we got a 7.5 for the title. A lot was accomplished in those three years as a solo developer house. We brought the title to Microsoft and got funding for it to be released on Windows 8, and we brought it to Blue Goji for their new hardware as well. And now three years later, Maestro is 10 devs strong and has multiple new opportunities on the horizon.